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technological requirements HERO/Diced vs. Low Mechanics/Diceless (1 viewing) (1) Guests
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TOPIC: technological requirements HERO/Diced vs. Low Mechanics/Diceless
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Doug Dawson (Visitor)
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technological requirements HERO/Diced vs. Low Mechanics/Diceless  
: Our homebrew, which is derived from Storyteller, uses skill to determine : number of dice and stat to determine a modifier to target number.  This : is a rather fragile system with nasty edge effects, but it does give : both stat and skill a definite role to play without allowing one to : be substituted indifferently for the other.   I'm curious as to what your opinion of the Silhouette game system (from Dream Pod 9) would be, as it's fairly similar.  Skill gives you number of 6-siders to roll, taking highest roll (if you get multiple 6's, each additional 6 becomes a +1 to your roll).  Attribute (ranging from -5 to +5) is added to your roll. (As a sidenote, I've only ever used the system once, but I liked it.) I'm particularly curious about the nature of the edge effects you noted... do you mean for extreme attributes/skills or difficulties? Doug Dawson
 
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