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technological requirements HERO/Diced vs. Low Mechanics/Diceless (1 viewing) (1) Guests
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TOPIC: technological requirements HERO/Diced vs. Low Mechanics/Diceless
#10201
technological requirements HERO/Diced vs. Low Mechanics/Diceless  
And would that really matter? Magic systems are all _base_less (appologies to those wiccans and neo-pagans reading this), yet we have fun with their bogosity. They are _base_d on a concept of how magic works and consitently applied to the concept (if they are any good).
 
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#10202
technological requirements HERO/Diced vs. Low Mechanics/Diceless  
: Not quite.  It, at least for me, harms SOD if I know that : the source of the detail is just making it up. Then almost all rule systems would blow my SOD. I'm not sure what you are trying to say here except to try and make a general unsupported slam against rule systems (other than Theatrix . Can you even support the claim that almost all rule systems just make up details without regard to reality? And even if you could, then why not just use a good game system rather than abondon all hope of details that actually add to the sense that you character is really there?
 
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#10203
JENKINS ROBERT (Visitor)
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technological requirements HERO/Diced vs. Low Mechanics/Diceless  
In my campaign we never rolled for social interactions when I was using formal mechanics, and eventually we dropped any formal mechanics whatsoever. I think a situation like the one you've just described would lead me to throw away either the dice or the roleplayed interaction, since they obviously don't match. My preference would be to throw away the dice, for social interactions. (I *love* this particular debate <sharpens claws) Okay.  So you've just limited characters to perzackly what the *p_layer_* can do.  Why not LARP?         Do you really think that what Shazemar described above must lead to a character-with-only-p_layer_'s-abilities _style_ of play? To me, the obvious way of coping with Shazemar's sort of _style_ would be for the p_layer_s to mirror the other people that their characters meet during play. For example, if Jack has been described as an intimidating thug, then keep that in mind when interacting with him. How would your character deal with this potentially brutal person? (Note: I don't mean to suggest that now everyone must act as if Jack was Hell on two legs, but to play up to an important character detail).         There are obvious drawbacks with this - if Jack's p_layer_ is hopelessly inoffensive then this could well be a strain on SOD. My own experience with this, however. has been that this sort of technique can help a p_layer_ to feel that they really are being who their character is meant to be, which in turn leads to a better portrayal, which leads to the other p_layer_s accepting the character more readily, etc. A kind of synergism, if you will.         It can be quite effective sometimes, although of course not everyone's cup of tea. It does sound like the sort of thing which could hamper someone'e attempt to remain IC, but it hasn't been much of a problem when I've remembered to mirror. It's also a lot easier if you know either a) the type of character or b) the p_layer_ quite well. I tend to end up thinking Ah, that's the sort of thing you're getting at .         Of course, the whole point is dependant on whether one calls mirroring a formal mechanic. I'll have to start paying more attention to the what is a mechanic? discussion now. Rob
 
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#10204
russell wallace (Visitor)
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technological requirements HERO/Diced vs. Low Mechanics/Diceless  
Too realistic. Not realistic enough. It doesn't matter. All I know is that the game is more alive and lively for me when the detail is there, and the p_layer_'s seem to enjoy it when results are _base_d on their actual de_script_ions. So that's what I do. And I, and most of the p_layer_s I know, enjoy it more when the results are not so _base_d when the p_layer_ has no basis of knowledge about the task involved with which to construct such a de_script_ion.  So that's what I do.
 
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#10205
Mary K. Kuhner (Visitor)
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technological requirements HERO/Diced vs. Low Mechanics/Diceless  
: : What action could possibly short-circuit the plot? : : Almost any action in the wrong place at the wrong time. : Can't think of one that would happen at the wrong place at the wrong time. I go home, leaving the entire matter behind me. Hm, I think David is of the problem follows you home persuasion. How about I ignore the opportunity to surrender, as it is obviously a trap?  Seems to me, David, that that one broke your Star Trek scenario completely
 
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#10206
Frank Pitt (Visitor)
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technological requirements HERO/Diced vs. Low Mechanics/Diceless  
(Well, actually, you could set up non-natural wormhole configurations of  the type discussed by Morris, Thorne, or Visser, but any character in a  RPG discovering  them would _have_ to assume they were evidence of an  _extremely_ advanced  alien race, or God, depending on their persuasion ) There are other possibilities. But if you had such a story as you suggest above, and assuming that all other aspects of the story were Hard SF, would this be a Hard SF story? I'd think so. It could be.
... read more »
 
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